WIREFRAMING and PROTOTYPING
I thought about everything the user would need and want to do and where it should be accessible. I knew that a thoughtful information architecture would be key to ensuring that the user wouldn't leave or feel lost. I wireframed the structure of the app for user flow and interactions. The wireframes include several sections: splitting a bill and tip, reminders, finding friends and setting up accounts through the bank and or credit card. I began working on wireframes for individual screens and interactions within the app, including user flows for success/error interactions and rules for when to use them. When I started laying out the wireframes I liked the ease and simplicity of the screen. Once I went into prototyping I kept the clean aesthetic for ease of the user,
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